In this game the children had the opportunity to (re) create geometrical concepts; the mistakes that happened was necessary step to knowledge construction, the child had an activity way of reasoning, which involve with stages, until intellectual maturity. These mistakes only show the particular way of child´s thinking. We are considering Piaget humnan´s development stages. As Piaget says, in the cognitive aspect the error is only transitory, sooner or later takes up to the contradiction.
The two important findings of this study are those mathematical concepts thinking develops slowly, and the various reason for young subject´s inability or limits. First to find the correct shape depends on multiples mathematical ideas. The game involves inclusion; triangle is different of quadrilateral, but to see the animal designer the subject must use union concept to join to objects of the same class in a big set. This characterizes the union of sets. For instance look at the bird or the butterfly shape.
Let´s consider now the addition aspect that occurs in the task. The problem situation which was given to the subject was to find some animal designers made by triangles and quadrilaterals; so to do the task the subject needs to observe and join the same type of object (only triangle or only quadrilateral). This is the addition idea, join collection of resembling elements.
The significant fact was that the mathematics was troublesome task for students. Consequently, it was hard for them to learn. Most of student´s difficulties identified as belonging geometric concepts. Still for Upper Level students some basic geometric concepts are obscure or unknown although they have been experimented it along Lower Level.
However the current research has shed more light on the causes for the student´s difficulties through various studies about the knowledge construction which exercise influence in Education now a days. Thus we noted a valid tenor that considers the knowledge construction through game connected with child´s real life. Those studies suggest the game as a important and fundamental instrument to acquire mathematical concepts. Moreover, the game develops intellectual, social also affective aspects. Whereas offering a general development for students.
In fact, the teacher can evaluate the student´s performance in a good classroom atmosphere; because the game task is not a formal test, so the student is not tensioned. Hence, the student can do his mathematical activity spontaneously. Thus, the teacher can make a better valuation of student´s performance.
The game was an excellent chance to children constructs knowledge in a pleasure and satisfied way, without boring or tedious from school exercises as Freinet wanted. It´s very impressive how dedicate they were with their activity without dispersion, since they liked it. It´s clear, for us, that children needed games as fundamental school activity.